Konchalski mentioned Landesberg's stats - a gaudy game-high 36 points and 15 rebounds - and that the Holy Cross basketball team had survived a scare to beat Bishop Loughlin, 73-70 in overtime, Tuesday night in Flushing.Still, no smile from the Virginia-bound senior guard."Bad win," he said.That may be. After all, Holy Cross (11-2, 3-1 CHSAA AA) blew an 11-point, fourth-quarter lead and watched helplessly as Loughlin missed three shots, including a Devon Elliott putback, at the regulation buzzer.But the Knights rallied in overtime, wrestling the momentum back from a team that beat them twice a year ago.Sophomore sensation Doron Lamb had 29 points and junior forward Trevon Hamlet added 15 points for Loughlin (6-2, 2-1), which was without sophomore star Jayvaughn Pinkston."No comment," said Loughlin coach Khalid Greene when asked why Pinkston didn't play, although sources say Pinkston was serving a school-issued suspension.Despite struggling during regulation, Blaise Ffrench finished with 12 points, including a pair of free throws with 19.9 seconds left in overtime to extend the Knights' lead to 72-68.Loughlin had a chance to tie the game at the end of overtime, but Lamb's cross-court pass to Antoine Brown sailed out of bounds as time expired."When you're talking about league games, I would rather play lousy and win than play great and lose any day of the week," Holy Cross coach Paul Gilvary said. "These wins are so hard to get."
©2008 Community News Group
By submitting this comment, you agree to the following terms:
You agree that you, and not TimesLedger.com or its affiliates, are fully responsible for the content that you post. You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening or sexually-oriented material or any material that may violate applicable law; doing so may lead to the removal of your post and to your being permanently banned from posting to the site. You grant to TimesLedger.com the royalty-free, irrevocable, perpetual and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such content in whole or in part world-wide and to incorporate it in other works in any form, media or technology now known or later developed.